mobile supper (without imported items) http://mobile.pyrker.com/ mobile supper (without imported items) http://mobile.pyrker.com/ http://e.asset.soup.io/asset/0993/7742_606d.png 480 480 The Mobile Storytelling Experience. A research tumblelog by @pyrker Download: Extended abstract of my diploma thesis Transmedia Storytelling by McDonald's {"tags":["transmedia","storytelling"],"type":"video","source":"http://www.youtube.com/watch?v=jCMETWOFMho","body":"\u003Cdiv\u003ETransmedia Storytelling by McDonald's\u003C/div\u003E\u003Cdiv\u003E\u003Cbr /\u003E\u003C/div\u003E\u003Ca href=\"http://theinspirationroom.com/daily/2010/mcdonalds-dreaming-in-mono/\"\u003Ehttp://theinspirationroom.com/daily/2010/mcdonalds-dreaming-in-mono/\u003C/a\u003E","embedcode_or_url":"http://www.youtube.com/watch?v=jCMETWOFMho"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/jCMETWOFMho" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/jCMETWOFMho" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object><div>Transmedia Storytelling by McDonald's</div><div><br /></div><a href="http://theinspirationroom.com/daily/2010/mcdonalds-dreaming-in-mono/">http://theinspirationroom.com/daily/2010/mcdonalds-dreaming-in-mono/</a>Sun, 12 Jun 2011 14:54:39 GMThttp://mobile.pyrker.com/post/138019452/Transmedia-Storytelling-by-McDonaldsurn:www-soup-io:1:138019452videotransmediastorytelling FHWien University of Applied SciencesMag. (FH) Richard Pyrker, diploma thesis: {"tags":[],"type":"image","source":"http://richard.pyrker.com/files/mobilestorytelling-pyrker.pdf","body":"\u003Cdiv\u003E\u003Cbr /\u003E\u003C/div\u003E FHWien University of Applied Sciences\u003Cdiv\u003EMag. (FH) Richard Pyrker, diploma thesis:\u003Cdiv\u003E\u003Cstrong\u003E\u003Cbr /\u003E\u003C/strong\u003E\u003C/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\"The Mobile Storytelling Experience\"\u003C/strong\u003E\u003Cbr /\u003E\u003Cem\u003EA Quantitative Study on the Impact of Mobile Storytelling on Customer Relationships in IMC (Integrated Marketing Communications)\u003C/em\u003E\u003Cbr /\u003E\u003Cbr /\u003E\u003Cstrong\u003EDownload:\u003C/strong\u003E \u003Ca href=\"http://richard.pyrker.com/files/mobilestorytelling-pyrker.pdf\"\u003EExtended abstract of the thesis\u003C/a\u003E\u00a0(PDF)\u003C/div\u003E \u003C/div\u003E","url":"http://9.asset.soup.io/asset/1788/1737_996d.jpeg"} <p><a href="http://richard.pyrker.com/files/mobilestorytelling-pyrker.pdf"><img alt="1737_996d_400" height="265" src="http://9.asset.soup.io/asset/1788/1737_996d_400.jpeg" width="400" /></a></p> <p><div><br /></div> FHWien University of Applied Sciences<div>Mag. (FH) Richard Pyrker, diploma thesis:<div><strong><br /></strong></div><div><strong>"The Mobile Storytelling Experience"</strong><br /><em>A Quantitative Study on the Impact of Mobile Storytelling on Customer Relationships in IMC (Integrated Marketing Communications)</em><br /><br /><strong>Download:</strong> <a href="http://richard.pyrker.com/files/mobilestorytelling-pyrker.pdf">Extended abstract of the thesis</a> (PDF)</div> </div></p>Fri, 15 Apr 2011 12:33:48 GMThttp://mobile.pyrker.com/post/123878988/FHWien-University-of-Applied-SciencesMag-FH-Richardurn:www-soup-io:1:123878988image Shadow Cities | Your city is a game. {"tags":["gps","mobile","streetgame","urban"],"type":"video","source":null,"body":"Shadow Cities | Your city is a game.","embedcode_or_url":"\u003Cembed src=\"http://www.youtube.com/v/Q_8rrcsYK4k?fs=1\u0026amp;hl=es_ES\u0026amp;rel=0\u0026amp;color1=0x3a3a3a\u0026amp;color2=0x999999\" allowfullscreen=\"true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" height=\"366\" width=\"651\" /\u003E"} <embed src="http://www.youtube.com/v/Q_8rrcsYK4k?fs=1&amp;hl=es_ES&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" allowfullscreen="true" type="application/x-shockwave-flash" allowscriptaccess="always" height="366" width="651" />Shadow Cities | Your city is a game.Mon, 31 Jan 2011 10:15:29 GMThttp://mobile.pyrker.com/post/105443147/Shadow-Cities-Your-city-is-a-gameurn:www-soup-io:1:105443147videogpsmobilestreetgameurban YouTube - QR Code In Action - Japan {"tags":["qrcodes","mobile","tagging"],"type":"video","source":"http://www.youtube.com/watch?v=myzLAXtqoa8","body":"YouTube - QR Code In Action - Japan\u003Cbr /\u003E- nice design! -","embedcode_or_url":"http://www.youtube.com/watch?v=myzLAXtqoa8"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/myzLAXtqoa8" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/myzLAXtqoa8" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>YouTube - QR Code In Action - Japan<br />- nice design! -Sun, 30 Jan 2011 19:29:44 GMThttp://mobile.pyrker.com/post/105264421/YouTube-QR-Code-In-Action-Japanurn:www-soup-io:1:105264421videoqrcodesmobiletagging via Area/Code: Chain Factor (Numb3rs ARG) {"tags":["arg","tvseries","ambientmarketing"],"type":"image","source":"http://areacodeinc.com/projects/chain-factor-numb3rs-arg/","body":"via \u003Ca href=\"http://areacodeinc.com/projects/chain-factor-numb3rs-arg/\"\u003EArea/Code: Chain Factor (Numb3rs ARG)\u003C/a\u003E\u003Cbr /\u003ECBS commissioned area/code to conceive and develop an \u201calternate reality game\u201d for an episode of the TV show Numb3rs. (2007)","url":"http://9.asset.soup.io/asset/1401/1241_0d5c.jpeg"} <p><a href="http://areacodeinc.com/projects/chain-factor-numb3rs-arg/"><img alt="1241_0d5c" height="337" src="http://9.asset.soup.io/asset/1401/1241_0d5c.jpeg" width="400" /></a></p> <p>via <a href="http://areacodeinc.com/projects/chain-factor-numb3rs-arg/">Area/Code: Chain Factor (Numb3rs ARG)</a><br />CBS commissioned area/code to conceive and develop an “alternate reality game” for an episode of the TV show Numb3rs. (2007)</p>Tue, 04 Jan 2011 11:01:21 GMThttp://mobile.pyrker.com/post/99092344/via-Area-Code-Chain-Factor-Numb3rs-ARGurn:www-soup-io:1:99092344imageargtvseriesambientmarketing via Area/Code: Superstar (2005) {"tags":["urban","sticker","game","mobile"],"type":"image","source":"http://areacodeinc.com/projects/superstar/","body":"via \u003Ca href=\"http://areacodeinc.com/projects/superstar/\"\u003EArea/Code: Superstar\u003C/a\u003E (2005)\u003Cbr /\u003EPlayers place their stickers wherever they want, and then \u201ccollect\u201d the \nstickers of other players by shooting them with phonecams.","url":"http://7.asset.soup.io/asset/1401/0615_bb24.jpeg"} <p><a href="http://areacodeinc.com/projects/superstar/"><img alt="0615_bb24_400" height="226" src="http://7.asset.soup.io/asset/1401/0615_bb24_400.jpeg" width="400" /></a></p> <p>via <a href="http://areacodeinc.com/projects/superstar/">Area/Code: Superstar</a> (2005)<br />Players place their stickers wherever they want, and then “collect” the stickers of other players by shooting them with phonecams.</p>Tue, 04 Jan 2011 10:53:32 GMThttp://mobile.pyrker.com/post/99090900/via-Area-Code-Superstar-2005urn:www-soup-io:1:99090900imageurbanstickergamemobile via Area/Code: Crossroads {"tags":["gps","mobile","streetgame","urban"],"type":"image","source":"http://areacodeinc.com/projects/crossroads/","body":"via \u003Ca href=\"http://areacodeinc.com/projects/crossroads/\"\u003EArea/Code: Crossroads\u003C/a\u003E\u003Cbr /\u003ECrossroads (2006) is a GPS game developed for Boost Mobile handsets. In this \n2-player game, players capture Manhattan intersections by moving through\n them.","url":"http://b.asset.soup.io/asset/1400/8859_24db.jpeg"} <p><a href="http://areacodeinc.com/projects/crossroads/"><img alt="8859_24db_400" height="400" src="http://b.asset.soup.io/asset/1400/8859_24db_400.jpeg" width="400" /></a></p> <p>via <a href="http://areacodeinc.com/projects/crossroads/">Area/Code: Crossroads</a><br />Crossroads (2006) is a GPS game developed for Boost Mobile handsets. In this 2-player game, players capture Manhattan intersections by moving through them.</p>Tue, 04 Jan 2011 10:40:49 GMThttp://mobile.pyrker.com/post/99088024/via-Area-Code-Crossroadsurn:www-soup-io:1:99088024imagegpsmobilestreetgameurban via Area/Code: Conqwest {"tags":["qrcodes","semacodes","streetgame","mobile"],"type":"image","source":"http://areacodeinc.com/projects/conqwest/","body":"via \u003Ca href=\"http://areacodeinc.com/projects/conqwest/\"\u003EArea/Code: Conqwest\u003C/a\u003E\u003Cbr /\u003EConQwest, designed for Qwest Wireless in 2003, was the first ever \nlarge-scale use of semacodes, optic codes designed to be scanned by \nphonecams.","url":"http://1.asset.soup.io/asset/1400/8241_cae8.jpeg"} <p><a href="http://areacodeinc.com/projects/conqwest/"><img alt="8241_cae8_400" height="300" src="http://1.asset.soup.io/asset/1400/8241_cae8_400.jpeg" width="400" /></a></p> <p>via <a href="http://areacodeinc.com/projects/conqwest/">Area/Code: Conqwest</a><br />ConQwest, designed for Qwest Wireless in 2003, was the first ever large-scale use of semacodes, optic codes designed to be scanned by phonecams.</p>Tue, 04 Jan 2011 10:40:41 GMThttp://mobile.pyrker.com/post/99087079/via-Area-Code-Conqwesturn:www-soup-io:1:99087079imageqrcodessemacodesstreetgamemobile via Blast Theory | The Goody Bullet {"tags":["sms","game","mobilemarketing","murdermystery"],"type":"image","source":"http://www.blasttheory.co.uk/bt/work_the_goody_bullet.html","body":"via \u003Ca href=\"http://www.blasttheory.co.uk/bt/work_the_goody_bullet.html\"\u003EBlast Theory | The Goody Bullet\u003C/a\u003E\u003Cbr /\u003EThe Goody Bullet is an SMS game for up to 400 players that lasts for three hours.","url":"http://f.asset.soup.io/asset/1397/5967_8969.jpeg"} <p><a href="http://www.blasttheory.co.uk/bt/work_the_goody_bullet.html"><img alt="5967_8969_400" height="253" src="http://f.asset.soup.io/asset/1397/5967_8969_400.jpeg" width="400" /></a></p> <p>via <a href="http://www.blasttheory.co.uk/bt/work_the_goody_bullet.html">Blast Theory | The Goody Bullet</a><br />The Goody Bullet is an SMS game for up to 400 players that lasts for three hours.</p>Tue, 04 Jan 2011 01:09:16 GMThttp://mobile.pyrker.com/post/98974038/via-Blast-Theory-The-Goody-Bulleturn:www-soup-io:1:98974038imagesmsgamemobilemarketingmurdermystery via Blast Theory | Ivy4Evr {"tags":["sms","mobilemarketing","arg","storytelling","ars"],"type":"image","source":"http://www.blasttheory.co.uk/bt/work_ivy4evr.html","body":"via \u003Ca href=\"http://www.blasttheory.co.uk/bt/work_ivy4evr.html\"\u003EBlast Theory | Ivy4Evr\u003C/a\u003E\u003Cbr /\u003E\u003Cbr /\u003EIvy4Evr uses SMS to go places that other dramas can\u2019t go - onto your \nphone and into your pocket. Ivy wriggles into your life, sending you \nmessages on the way to school, college or last thing at night. Ivy\u2019s \nlife is parallel to yours: she sends boozy updates late on Saturday \nnight and sarcastic chat on a boring Sunday afternoon. And if you send \nher messages she will chat with you about sex, music and everything else\n that really matters to a teenager growing up in Britain today.","url":"http://5.asset.soup.io/asset/1397/5685_f105.gif"} <p><a href="http://www.blasttheory.co.uk/bt/work_ivy4evr.html"><img alt="5685_f105_400" height="253" src="http://5.asset.soup.io/asset/1397/5685_f105_400.gif" width="400" /></a></p> <p>via <a href="http://www.blasttheory.co.uk/bt/work_ivy4evr.html">Blast Theory | Ivy4Evr</a><br /><br />Ivy4Evr uses SMS to go places that other dramas can’t go - onto your phone and into your pocket. Ivy wriggles into your life, sending you messages on the way to school, college or last thing at night. Ivy’s life is parallel to yours: she sends boozy updates late on Saturday night and sarcastic chat on a boring Sunday afternoon. And if you send her messages she will chat with you about sex, music and everything else that really matters to a teenager growing up in Britain today.</p>Tue, 04 Jan 2011 00:38:39 GMThttp://mobile.pyrker.com/post/98968453/via-Blast-Theory-Ivy4Evrurn:www-soup-io:1:98968453imagesmsmobilemarketingargstorytellingars (Image) {"tags":[],"type":"image","source":"http://www.heise.de/ct/schlagseite/2009/20/gross.jpg","body":null,"url":"http://a.asset.soup.io/asset/0460/9178_c28e.jpeg"} <p><a href="http://www.heise.de/ct/schlagseite/2009/20/gross.jpg"><img alt="9178_c28e_400" height="533" src="http://a.asset.soup.io/asset/0460/9178_c28e_400.jpeg" width="400" /></a></p> <p></p><p>[Reposted from <span class="user_container user11932" ><a class="" href="http://rip.soup.io/post/28374635/Image"><span class="name">rip</span></a></span>]</p>Sun, 13 Sep 2009 12:34:40 GMThttp://mobile.pyrker.com/post/28383865/Imageurn:www-soup-io:1:28383865image Metaday #23: Dort, wo der Pizzabote herkommt {"tags":[],"type":"image","source":"http://kalender.esel.at/view.php?id=32154","body":"Metaday #23:\u003Cstrong\u003E Dort, wo der Pizzabote herkommt\u003C/strong\u003E\u003Cbr /\u003EWie \"Alternate Reality Games\"\u003Cbr /\u003Eunsere eXistenZ vermarkten\u003Cbr /\u003E\u003Cdiv class=\"description\"\u003E\n\u003Cem\u003EVortragender: Richard Pyrker (Rip)\u003C/em\u003E\u003Cbr /\u003E\n\u003Cbr /\u003E\n\"Alternate Reality Games\" werden meist \u00fcber mehrere digitale Medien gesteuert und versuchen die Grenze zwischen Fiktion und Realit\u00e4t aufzuheben. Mit dem explixiten Konzept \"Das ist kein Spiel\" (This Is Not A Game) wird die Wahrnehmung der realen Welt der Teilnehmer ver\u00e4ndert. Sie bleiben dort, wo der Pizzabote in einem alten Computerspieler-Witz herkommt: In der Realit\u00e4t.\u003Cbr /\u003E\n\u003Cbr /\u003E\nSpiele wie \"The Beast\" (2001), \"I Love Bees\" (2004) oder auch \"Year\nZero\" (2007), das \u00fcber eine thermoreaktive Audio-CD von Nine Inch Nails\nausgel\u00f6st wird, haben handfeste Vermarktungsziele. Anderen, wie etwa\ndas von Metalabbern gegr\u00fcndete und teilweise vergleichbare \"Urban\nTakeover\" (2008) lag kein vorrangiges Gesch\u00e4ftskonzept zugrunde.\u003Cbr /\u003E\n\u003Cbr /\u003E\nSoeben von einem Marketing-Forschungsprojekt aus den Niederlanden\nzur\u00fcckgekehrt, wird Richard \u00fcber die verschiedenartigen\nEinsatzm\u00f6glichkeiten dieses Spielegenres berichten. \u003C/div\u003E\n\n\n\n\t\t\n\t\t \n\t\t \n\t\t \u003Cdiv class=\"rechts\"\u003E\u003Cbr /\u003EDatum: \u003Cstrong\u003EFriday, 03.07 2009,\u003C/strong\u003E 19:30\u003C/div\u003E\n\t\t \n\t\t \t\t \u003Cdiv class=\"rechts\"\u003EOrt: Metalab, Rathausstrasse 6, 1010 Wien\u003C/div\u003E\n\t\t \n\t\t \u003Cdiv class=\"rechts\"\u003EURL:\u003Ca href=\"http://metalab.at/wiki/Metaday_23\"\u003Ehttp://metalab.at/wiki/Metaday_23\u003C/a\u003E \u003C/div\u003E","url":"http://4.asset.soup.io/asset/0370/1060_b6ec.jpeg"} <p><a href="http://kalender.esel.at/view.php?id=32154"><img alt="1060_b6ec_400" height="266" src="http://4.asset.soup.io/asset/0370/1060_b6ec_400.jpeg" width="400" /></a></p> <p>Metaday #23:<strong> Dort, wo der Pizzabote herkommt</strong><br />Wie "Alternate Reality Games"<br />unsere eXistenZ vermarkten<br /><div class="description"> <em>Vortragender: Richard Pyrker (Rip)</em><br /> <br /> "Alternate Reality Games" werden meist über mehrere digitale Medien gesteuert und versuchen die Grenze zwischen Fiktion und Realität aufzuheben. Mit dem explixiten Konzept "Das ist kein Spiel" (This Is Not A Game) wird die Wahrnehmung der realen Welt der Teilnehmer verändert. Sie bleiben dort, wo der Pizzabote in einem alten Computerspieler-Witz herkommt: In der Realität.<br /> <br /> Spiele wie "The Beast" (2001), "I Love Bees" (2004) oder auch "Year Zero" (2007), das über eine thermoreaktive Audio-CD von Nine Inch Nails ausgelöst wird, haben handfeste Vermarktungsziele. Anderen, wie etwa das von Metalabbern gegründete und teilweise vergleichbare "Urban Takeover" (2008) lag kein vorrangiges Geschäftskonzept zugrunde.<br /> <br /> Soeben von einem Marketing-Forschungsprojekt aus den Niederlanden zurückgekehrt, wird Richard über die verschiedenartigen Einsatzmöglichkeiten dieses Spielegenres berichten. </div> <div class="rechts"><br />Datum: <strong>Friday, 03.07 2009,</strong> 19:30</div> <div class="rechts">Ort: Metalab, Rathausstrasse 6, 1010 Wien</div> <div class="rechts">URL:<a href="http://metalab.at/wiki/Metaday_23">http://metalab.at/wiki/Metaday_23</a> </div></p>Tue, 30 Jun 2009 16:24:38 GMThttp://mobile.pyrker.com/post/22340147/Metaday-23-Dort-wo-der-Pizzabote-herkommturn:www-soup-io:1:22340147image Journey to the End of the Night is a free street game of epic proportion run ... {"tags":[],"type":"image","source":"http://metalab.at/wiki/Journey_to_the_End_of_the_Night","body":"\u003Ca href=\"http://totheendofthenight.com/\" title=\"http://totheendofthenight.com/\" class=\"external text\"\u003EJourney to the End of the Night\u003C/a\u003E is a free street game of epic proportion run by hard-working volunteers in cities around the world from London to Los Angeles.","url":"http://6.asset.soup.io/asset/0370/0918_a0a9.jpg"} <p><a href="http://metalab.at/wiki/Journey_to_the_End_of_the_Night"><img alt="0918_a0a9" src="http://6.asset.soup.io/asset/0370/0918_a0a9.jpg" /></a></p> <p><a href="http://totheendofthenight.com/" class="external text" title="http://totheendofthenight.com/">Journey to the End of the Night</a> is a free street game of epic proportion run by hard-working volunteers in cities around the world from London to Los Angeles.</p>Tue, 30 Jun 2009 16:21:27 GMThttp://mobile.pyrker.com/post/22340095/Journey-to-the-End-of-the-Nighturn:www-soup-io:1:22340095image Michael Masnick - The Trent Reznor case study {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=Njuo1puB1lg","body":"Michael Masnick - The Trent Reznor case study\u003Cbr /\u003EHow Nine Inch Nails invented their own music business model. Also about their ARG with \"Year Zero\"","embedcode_or_url":"http://www.youtube.com/watch?v=Njuo1puB1lg"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/Njuo1puB1lg" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/Njuo1puB1lg" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>Michael Masnick - The Trent Reznor case study<br />How Nine Inch Nails invented their own music business model. Also about their ARG with "Year Zero"Thu, 25 Jun 2009 08:26:06 GMThttp://mobile.pyrker.com/post/22020086/Michael-Masnick-The-Trent-Reznor-case-studyurn:www-soup-io:1:22020086video YouTube - PTAM + AR on an iPhone 3G {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=pBI5HwitBX4","body":"YouTube - PTAM + AR on an iPhone 3G\u003Cbr /\u003EMapping system for an iPhone 3G\u003Cbr /\u003Evia @\u003Ca href=\"http://twitter.com/JurieOnGames\"\u003EJurieOnGames\u003C/a\u003E","embedcode_or_url":"http://www.youtube.com/watch?v=pBI5HwitBX4"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/pBI5HwitBX4" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/pBI5HwitBX4" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>YouTube - PTAM + AR on an iPhone 3G<br />Mapping system for an iPhone 3G<br />via @<a href="http://twitter.com/JurieOnGames">JurieOnGames</a>Thu, 25 Jun 2009 08:24:06 GMThttp://mobile.pyrker.com/post/22019957/YouTube-PTAM-AR-on-an-iPhone-3Gurn:www-soup-io:1:22019957video YouTube - ARhrrrr - An augmented reality shooter {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=Cix3Ws2sOsU","body":"YouTube - ARhrrrr - An augmented reality shooter\u003Cbr /\u003EShooting with Skittles\u003Csub\u003E(TM)\u003C/sub\u003E!","embedcode_or_url":"http://www.youtube.com/watch?v=Cix3Ws2sOsU"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/Cix3Ws2sOsU" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/Cix3Ws2sOsU" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>YouTube - ARhrrrr - An augmented reality shooter<br />Shooting with Skittles<sub>(TM)</sub>!Fri, 12 Jun 2009 08:50:16 GMThttp://mobile.pyrker.com/post/21209994/YouTube-ARhrrrr-An-augmented-reality-shooterurn:www-soup-io:1:21209994video Joseph Pine II in his Multiverse {"tags":[],"type":"image","source":"http://www.flickr.com/photos/cycus/3615741951/","body":"\u003Cstrong\u003EJoseph Pine II in his Multiverse\u003C/strong\u003E\u003Cbr /\u003Eat Mobile Monday #11 Amsterdam \u003Cbr /\u003E\u003Cem\u003EThe \"Multiverse\" visualises different Marketing techniques on the edge of real and virtual world\u003C/em\u003E","url":"http://3.asset.soup.io/asset/0349/2259_e5f5.jpeg"} <p><a href="http://www.flickr.com/photos/cycus/3615741951/"><img alt="2259_e5f5_400" height="266" src="http://3.asset.soup.io/asset/0349/2259_e5f5_400.jpeg" width="400" /></a></p> <p><strong>Joseph Pine II in his Multiverse</strong><br />at Mobile Monday #11 Amsterdam <br /><em>The "Multiverse" visualises different Marketing techniques on the edge of real and virtual world</em></p>Thu, 11 Jun 2009 10:50:37 GMThttp://mobile.pyrker.com/post/21151933/Joseph-Pine-II-in-his-Multiverseurn:www-soup-io:1:21151933image via TIME Magazine Cover: Twitter - June 15, 2009 - Twitter - Social Networking - Innovation {"tags":[],"type":"image","source":"http://www.time.com/time/covers/0,16641,20090615,00.html","body":"via \u003Ca href=\"http://www.time.com/time/covers/0,16641,20090615,00.html\"\u003ETIME Magazine Cover: Twitter - June 15, 2009 - Twitter - Social Networking - Innovation\u003C/a\u003E\u003Cbr /\u003E\u003Cbr /\u003E\u003Cstrong\u003EThis is it.\u003C/strong\u003E","url":"http://1.asset.soup.io/asset/0341/4657_880c.jpeg"} <p><a href="http://www.time.com/time/covers/0,16641,20090615,00.html"><img alt="4657_880c" height="529" src="http://1.asset.soup.io/asset/0341/4657_880c.jpeg" width="400" /></a></p> <p>via <a href="http://www.time.com/time/covers/0,16641,20090615,00.html">TIME Magazine Cover: Twitter - June 15, 2009 - Twitter - Social Networking - Innovation</a><br /><br /><strong>This is it.</strong></p>Fri, 05 Jun 2009 01:16:37 GMThttp://mobile.pyrker.com/post/20721282/via-TIME-Magazine-Cover-Twitter-June-15urn:www-soup-io:1:20721282image This is a music video made with Augmented Reality and you can do it, too! All... {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=Z_bj1GTH9UA","body":"This is a music video made with Augmented Reality and \u003Cstrong\u003Eyou can do it, too!\u003C/strong\u003E All you need is a webcam and this website: http://www.julianperretta.com/ride_my_star/\u003Cbr /\u003E(Review is here: http://qurl.cc/79)","embedcode_or_url":"http://www.youtube.com/watch?v=Z_bj1GTH9UA"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/Z_bj1GTH9UA" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/Z_bj1GTH9UA" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>This is a music video made with Augmented Reality and <strong>you can do it, too!</strong> All you need is a webcam and this website: <a href="http://www.julianperretta.com/ride_my_star/">http://www.julianperretta.com/ride_my_star/</a><br />(Review is here: <a href="http://qurl.cc/79">http://qurl.cc/79</a>)Tue, 02 Jun 2009 20:46:43 GMThttp://mobile.pyrker.com/post/20550458/This-is-a-music-video-made-withurn:www-soup-io:1:20550458video The "Mobile Natives" {"tags":[],"type":"video","source":null,"body":"The \"Mobile Natives\"","embedcode_or_url":"\u003Cembed src=\"http://video.google.com/googleplayer.swf?docid=1043898959196049305\u0026amp;hl=en\u0026amp;fs=true\" allowfullscreen=\"true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" /\u003E "} <embed src="http://video.google.com/googleplayer.swf?docid=1043898959196049305&amp;hl=en&amp;fs=true" allowfullscreen="true" type="application/x-shockwave-flash" allowscriptaccess="always" /> The "Mobile Natives"Sun, 26 Apr 2009 22:01:29 GMThttp://mobile.pyrker.com/post/17988829/The-Mobile-Nativesurn:www-soup-io:1:17988829video YouTube - The Evolution Of Google (eng) {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=THiiPp_wwA4","body":"YouTube - The Evolution Of Google (eng)\u003Cbr /\u003EGet inspired!","embedcode_or_url":"http://www.youtube.com/watch?v=THiiPp_wwA4"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/THiiPp_wwA4" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/THiiPp_wwA4" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>YouTube - The Evolution Of Google (eng)<br />Get inspired!Sun, 26 Apr 2009 20:57:28 GMThttp://mobile.pyrker.com/post/17986185/YouTube-The-Evolution-Of-Google-engurn:www-soup-io:1:17986185video via Urbantakeover, Claim Spots In Your City & Track Them Online {"tags":[],"type":"image","source":"http://laughingsquid.com/urbantakeover-claim-spots-n-your-city-track-them-online/","body":"via \u003Ca href=\"http://laughingsquid.com/urbantakeover-claim-spots-n-your-city-track-them-online/\"\u003EUrbantakeover, Claim Spots In Your City \u0026amp; Track Them Online\u003C/a\u003E\u003Cbr /\u003E\u003Cbr /\u003E\u003Ca href=\"http://urbantakeover.at/ohai\"\u003E\u003Cem\u003Eu\u003C/em\u003E\u003C/a\u003E\u003Ca href=\"http://urbantakeover.at/ohai\"\u003E\u003Cem\u003Erbantakeover\u003C/em\u003E\u003C/a\u003E is a virtual reality game mashup.\u003Cbr /\u003E\u003Cbr /\u003EThe task is to put \u003Ca href=\"http://urbantakeover.at/sticker\"\u003Especial stickers\u003C/a\u003E with your name/tag/signature or even a picture onto buildings or other static stuff around. You can send a text message to \u003Cem\u003Eurbantakeover\u003C/em\u003E with your mobile phone in order to \u2018claim\u2019 the spot you marked.","url":"http://a.asset.soup.io/asset/0296/3162_9880.jpeg"} <p><a href="http://laughingsquid.com/urbantakeover-claim-spots-n-your-city-track-them-online/"><img alt="3162_9880_400" height="300" src="http://a.asset.soup.io/asset/0296/3162_9880_400.jpeg" width="400" /></a></p> <p>via <a href="http://laughingsquid.com/urbantakeover-claim-spots-n-your-city-track-them-online/">Urbantakeover, Claim Spots In Your City &amp; Track Them Online</a><br /><br /><a href="http://urbantakeover.at/ohai"><em>u</em></a><a href="http://urbantakeover.at/ohai"><em>rbantakeover</em></a> is a virtual reality game mashup.<br /><br />The task is to put <a href="http://urbantakeover.at/sticker">special stickers</a> with your name/tag/signature or even a picture onto buildings or other static stuff around. You can send a text message to <em>urbantakeover</em> with your mobile phone in order to ‘claim’ the spot you marked.</p>Sat, 25 Apr 2009 11:07:54 GMThttp://mobile.pyrker.com/post/17911275/via-Urbantakeover-Claim-Spots-In-Your-Cityurn:www-soup-io:1:17911275image TV-Spot of mobile network Sprint {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=3YhWNiRRblY\u0026feature=player_embedded","body":"\u003Cem\u003E\u003Cstrong\u003ETV-Spot of mobile network Sprint\u003C/strong\u003E\u003Cbr /\u003E\u201c233,000 people just Twittered on Twitter,\u201d Sprint says before\ncontinuing, \u201c26 percent of you viewing this have no idea what that\nmeans. You can probably expect that 26 percent number to shrink as the\ncommercial continues to air and people Google Twitter\".\u003C/em\u003E (NYTime)","embedcode_or_url":"http://www.youtube.com/watch?v=3YhWNiRRblY\u0026feature=player_embedded"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/3YhWNiRRblY" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/3YhWNiRRblY" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object><em><strong>TV-Spot of mobile network Sprint</strong><br />“233,000 people just Twittered on Twitter,” Sprint says before continuing, “26 percent of you viewing this have no idea what that means. You can probably expect that 26 percent number to shrink as the commercial continues to air and people Google Twitter".</em> (NYTime)Fri, 10 Apr 2009 09:48:20 GMThttp://mobile.pyrker.com/post/17043300/TV-Spot-of-mobile-network-Sprinturn:www-soup-io:1:17043300video Mobile Content Futures & Broadband Culture - A narrated slideshow by Futurist Gerd Leonhard {"tags":[],"type":"video","source":null,"body":"\u003Cstrong\u003EMobile Content Futures\u003C/strong\u003E \u0026amp; Broadband Culture - A narrated slideshow by Futurist Gerd Leonhard\u003Cbr /\u003E(Keynote at Mobile Monday Amsterdam)","embedcode_or_url":"\u003Cembed src=\"http://blip.tv/play/AffHXYi4eQ\" allowfullscreen=\"true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" height=\"798\" width=\"1024\" /\u003E "} <embed src="http://blip.tv/play/AffHXYi4eQ" allowfullscreen="true" type="application/x-shockwave-flash" allowscriptaccess="always" height="798" width="1024" /> <strong>Mobile Content Futures</strong> &amp; Broadband Culture - A narrated slideshow by Futurist Gerd Leonhard<br />(Keynote at Mobile Monday Amsterdam)Fri, 03 Apr 2009 12:34:27 GMThttp://mobile.pyrker.com/post/16663241/Mobile-Content-Futures-Broadband-Culture-A-narratedurn:www-soup-io:1:16663241video Kees Winkel on the JUMPers research strategy {"tags":[],"type":"image","source":null,"body":"Kees Winkel on the JUMPers research strategy","url":"http://6.asset.soup.io/asset/0277/5238_961a.jpeg"} <p><a href=""><img alt="5238_961a_400" height="533" src="http://6.asset.soup.io/asset/0277/5238_961a_400.jpeg" width="400" /></a></p> <p>Kees Winkel on the JUMPers research strategy</p>Thu, 02 Apr 2009 13:52:56 GMThttp://mobile.pyrker.com/post/16607855/Kees-Winkel-on-the-JUMPers-research-strategyurn:www-soup-io:1:16607855image Erik Hekman on User Generated content in Games {"tags":[],"type":"image","source":"http://www.flickr.com/photos/annejan/3343053099/","body":"\u003Ch1\u003EErik Hekman on User Generated content in Games \u003C/h1\u003E","url":"http://a.asset.soup.io/asset/0277/4890_8a0e.jpeg"} <p><a href="http://www.flickr.com/photos/annejan/3343053099/"><img alt="4890_8a0e" height="500" src="http://a.asset.soup.io/asset/0277/4890_8a0e.jpeg" width="375" /></a></p> <p><h1>Erik Hekman on User Generated content in Games </h1></p>Thu, 02 Apr 2009 12:23:09 GMThttp://mobile.pyrker.com/post/16604294/Erik-Hekman-on-User-Generated-content-inurn:www-soup-io:1:16604294image Video about augmented reality on iPhones {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=_0bitKDKdg0","body":"Video about augmented reality on iPhones","embedcode_or_url":"http://www.youtube.com/watch?v=_0bitKDKdg0"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/_0bitKDKdg0" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/_0bitKDKdg0" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>Video about augmented reality on iPhonesThu, 02 Apr 2009 12:20:49 GMThttp://mobile.pyrker.com/post/16604253/Video-about-augmented-reality-on-iPhonesurn:www-soup-io:1:16604253video presentation about mobile digital storytelling with very good figures and charts {"tags":[],"type":"link","title":"presentation about mobile digital storytelling with very good figures and charts","source":"http://www.slideshare.net/rudydw/mobile-digital-storytelling-at-cheil-worldwide-seoul-presentation","body":null} <p><a href="http://www.slideshare.net/rudydw/mobile-digital-storytelling-at-cheil-worldwide-seoul-presentation">http://www.slideshare.net/rudydw/mobile-digital-storytelling-at-cheil-worldwide-seoul-presentation</a></p>Thu, 02 Apr 2009 12:19:45 GMThttp://mobile.pyrker.com/post/16604233/presentation-about-mobile-digital-storytelling-with-veryurn:www-soup-io:1:16604233link